Archive for February, 2011

The iPhone is the new Amiga, part 16

Posted in Uncategorized on February 28, 2011 by RevStu

Is it just me, or is it a bit weird seeing the Bitmap Brothers and Sensible Software teaming up, like when Sega abandoned making consoles and started writing software for Nintendo? Anyway, here's Speedball 2 Evolution!

And we should start with the important thing – it's the best Speedball 2 ever.

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Pretty darn fronty

Posted in Uncategorized on February 25, 2011 by RevStu

Still missing Elite after all these years? Want to play an Elite-style game skewed a bit more towards fighting but still with trading and levelling up and stuff? Preferably one that looks stunning (especially on a Retina display), controls really nicely, but (temporarily) costs absolutely nothing?

Man! What were the odds?

You should want this

Posted in Uncategorized on February 24, 2011 by RevStu

Not least because it's called "Rise Of The Robot Dogs". But mostly because it's great, and it looks a lot better moving than it does in stills. Although if you look at this still and don't want to play the game immediately, you're weird in the head and probably love Hitler.

It's free today, you can get it here, and at the time of writing I have the world high-score. DEFEAT ME IF YOU CAN AND DARE.

App Store screenshot of the day

Posted in Uncategorized on February 24, 2011 by RevStu

Ladies and gentlemen, the developers of Bouncy Adventure proudly present their best attempt at getting you interested in their game:

Seriously, help me – I want to understand. What is WRONG with people?

HOLY SHIT!

Posted in Uncategorized on February 23, 2011 by RevStu

WE ARE LITERALLY THROUGH THE LOOKING-GLASS, PEOPLE.

How not to design a videogame

Posted in Uncategorized on February 22, 2011 by RevStu

My Twitter feed has been picking up a lot of indie-coder followers recently. This review is intended purely as a service for them (and for anyone thinking of becoming one), because it contains several quite spectacular object lessons in how to get almost everything about videogame design disastrously wrong and totally ruin what could otherwise have been a really nice game.

Its name is Helmet Hero, and it's not because the developer is a complete and utter hero, if you get what I'm saying.

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The key to the revolution

Posted in Uncategorized on February 21, 2011 by RevStu

Please make this happen, somebody.

If we ever want to see fat greedy bankers hanging from lamp-posts, as surely we all do, this is the surefire route to success and thereby to a better world.

(And if you don't know why, this is what you need.)

Something is wrong

Posted in Uncategorized on February 18, 2011 by RevStu

But what? Alert viewer M. Dale CHALLENGES YOU.

WoSblog: more popular than games magazines

Posted in Uncategorized on February 17, 2011 by RevStu

The latest ABC circulation figures for videogames mags are out, and there are few surprises in the largely-depressing list of numbers.

Well, except maybe one.

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On dicks and cunts

Posted in Uncategorized on February 16, 2011 by RevStu

Man, there certainly are an awful lot of hormones flying around the room in the videogaming community at the moment.

Months behind the zeitgeist as ever, I've only just caught up on the whole "Dickwolves" business. If you don't know what that means, catch up here. Just be ready to lose any last shreds of hope in humanity you might have had.

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