No Fun Land

If anyone ever doubted the uselessness of the modern videogames media, consider this – when you're working in the specialist press, and your only job is to bring people news related to videogames, how shit must you be if you get scooped at reporting videogame news by the Metro?

But that's only passingly what I want to talk about today.

Last month, Funland at the Trocadero closed down, leaving the whole of London – a city of eight million people – with just two substantial videogame arcades (the large Namco Station at Westminster, and Casino Leisure on Tottenham Court Road, which is small but extremely up-to-date).

Everywhere else in London you used to be able to play videogames has either closed down entirely (the old Namco Wonderpark off Piccadilly Circus, the long-lost Sega World – also at the Trocadero – the couple of large arcades on the south side of Oxford Street) or gone over to fruit machines. And the disturbing thing is that I only found out about it when someone directed me to this story that they'd read on their way to work.

Urban-centre games arcades have, of course, been steadily disappearing for years, not just in the UK. At one point well within living memory even a pretty small place like Bath supported three, but now has none, and I no longer know of any in Bristol either. You can still find them in some out-of-town retail parks like Cribbs Causeway, and at the seaside (though even there they're in steep decline), but in towns and cities the arcade is now all but dead.

The final blow was struck by Nintendo. Home consoles have been equal or superior to arcade games on the technical level since the Dreamcast, but even then the amusement parlours still had a USP for the keen gamer. While the audience for traditional stand-up cabinets withered down to the fighting-game hardcore, people still wanted to play several kinds of games that you had to go to arcades for – multiplayer linkups (primarily racing games), light-gun shooters (which enjoyed a bit of a renaissance when modern plasma and LCD TVs appeared that didn't support the likes of the G-Con) and physical games where you had to exercise more than your wrists.

As home gaming caught up with its graphical power, the arcade diversified and specialised. It filled up with inventive games like Namco's beautiful Prop Cycle, Konami's duck-and-dive motion-sensing cop-sim Police 24/7, and of course an endless parade of dancing and rhythm-action games utilising every imaginable kind of instrument.

(Many of these titles were translated to home systems, but with limited success – Dance Dance Revolution on a tatty, creased plastic mat sliding across your living-room carpet just doesn't cut it, and the price of the dedicated controllers made most of them niche products at best, bar a short-lived guitar-game boom built on gamers' embarrassing and indefensible fondness for dire 80s cheese-metal.)

Then the Wii arrived.

The online gaming of Xbox Live and to a lesser extent PSN had already robbed arcades of much of their social function. But it was the Wii that really sounded the death-knell, bringing all kinds of physical-motion gaming into the home in a big way – and crucially, this time all with the single basic controller.

Suddenly people who only gamed in arcades (scared off by the enormous complexity of the Xbox and PS3's controllers) could join in too, and the hassle of gathering a bunch of friends together, organising transport to some huge out-of-town megaplex and spending 50 quid at a time for a couple of hours of fun (games at £1 or £2 a credit for three minutes play, extortionate food and drink, plus the cost of petrol/fares) became massively less attractive. Why go to all that effort when you could just invite people round to your house instead, to play games even your gran could get to grips with?

Motion gaming at home exploded. The Wii crushed all-comers in the console market, proving that there was a far bigger market out there for playing games than the increasingly nerdy, ultra-conservative and tiresome "hardcore". It was such a success that Microsoft and Sony jumped on the bandwagon, and Kinect sold millions in its opening weeks despite a hefty price tag and dubious software support.

You know all this, of course. But the irony is that while the videogames media has dismissed and ignored arcade gaming as an irrelevant historical relic for years (the last publication to devote any coverage to it was the aptly-named Arcade, way back in the mid-1990s), current-generation videogaming as we know it was born in those neon-lit amusement centres on city streets.

And I'm not talking about the burgeoning neo-retro market that's been revitalised by digital distribution and brought us things like Pac-Man Championship DX, though that's notable in itself. The pioneering physical-motion games that led to the Wii, and from there to Kinect and Move (and arguably even the DS and iPhone) were a direct result of arcades innovating to compete with and distinguish themselves from the home console experience. Without them, where will the next paradigm shift come from?

And that, viewers, is why it's so shameful and dismal that the passing of Funland has gone unremarked in the videogame media. If you let the oak tree die because it's old, and don't even tell anyone about it, don't act surprised when you start to run out of acorns.

15 Responses to “No Fun Land”

  1. Dr Octagon Says:

    :(

  2. Wow, I've never linked the Wii with the motion-controlled coin-ops, you've made a very interesting and excellent point. Anyway yes, the demise of the arcades is quite painful, and fruit machines are evil.

  3. It's sad to see the arcade scene diminish like it has.  I grew up in an era where you were never that far from a Double Dragon machine.
    I've been to a few of these gaming events and am lined up to cover Eurogamer's Expo this year but the best thing I've been to was Insert Coin in 2009.  Sixty or so arcade cabinets all in one place.  Everything from Bomb Jack to the latest Cave efforts.  And a couple of MAME cabs for anything inbetween.   Was a nice reminder of what it was like in the good old days before air hockey, DDR and fruit machines spoiled the party.

  4. This is clearly mentioned in the article as ‘social function’, but I’d just like to articulate something further.

    I’ve never been an arcade gamer, but my intuition is that a large part of the ‘hardcore’ crowd’s motivation was the scoreboard competition.
    Having seen the original Tron and The King of Kong, it’s obvious that this would even become a large social event, perhaps punctuated by some unpleasant pizza afterwards.

    Online scoreboards are therefore what I blame.

  5. CdrJameson Says:

    Where to go to play pinball?
    The past, apparently.

  6. Elevitate Says:

    The only real, proper arcade center I've seen in many years, is one of a small chain of them, in Los Angeles: http://www.nickelnickelwhittier.com/photogallery.htm
    Cheap admission and after it's either a nickle per credit (which is uh, 5p-ish), or you can enjoy all the old generic cabinets that play host to various arcade classics of the 80s and early 90s from Teenage Mutant Ninja Turtles to Slap Fight. Why I only remember those two, I couldn't say.
    They're hugely popular centers because they also have lots of basketball-throwing games and all those other things you win low-value 'prize tickets' for. Kids love these, and on the few occasions we visited, it was heaving with kids (and nostalgia-struck adults going 'OHMYGOD TIME PILOT'). So the model clearly is a workable one.
    Over here it wasn't so unusual to see arcade machines with non-video games. But here it was always fruit machines and other gambling things. Angling up with the age range, and now, here there are no more arcades left. Over in California they've angled down to make them more child-centric and they're doing much better.
    I think this is part of why, here, they're lost and forgotten. And speaking as someone who has never given a toss about fruit machines or fake horse-racing games, I've been lamenting their loss seemingly since about 1990.

  7. Irish Al Says:

    I miss the excitement I had as a kid when seeing a new arcade cab was genuinely exciting, and I'd spend most of every holiday seeking out chippers and backstreet arcades to see what they had. But I don't miss what became the cynical fleecing of customers with games that cost a quid a go and were designed entirely to extract more quids. This started with the Terminator 2 arcade cab for me. I don't miss the endless fighting games and the subsequent endless dance games. Arcades had their day and they were partially the architects of their own downfall.

  8. But won't the wider industry benefit from the trickle-down of technology being deployed in the US/Japanese arcade scenes? They still seem to be reasonably healthy.
    Say it will. Give us hope.

  9. "Where to go to play pinball?
    The past, apparently."

    Casino Leisure. They've always got the newest pins.

  10. I disagree, although I too think that Nintendo dealt the death stroke. Taking core gamers away was the beginning of the end, and with the exception of BeMani/DDR all of the space-filling pantomime games were a desperate delaying tactic. My feeling is that after the new normal of competitive games, quick-session timefillers and lightgun games had established itself, the final blow was mobile gaming. If you’re waiting for the bus, your movie, your friend to arrive, you don’t go play good ol’ Final Fight, you whip out the GBA. Revenue: gone. The end.

    Innovation happened in the arcades because for technological and economic reasons there was literally no other kind of videogame for a while; feting the format for that reason is like penning a Jeremiad against the decline of the cloth biplane. Creativity throve there because A. when there are no games before you, everything’s a new genre and you get the credit for it and B. there was no platform holder demanding suit-approved explanations or QA fees. Why hello Atari. Hello Speccy. Hello Amiga. Hello PC. Hello iThing.

  11. That Funland location was making plenty of money apparently. Had the largest footfall of any arcade in Europe. There was some disagreement with the landlord who wanted to put something else in there. He cut the power in the end and they had to leave. There's still some question about wether it'll open up again somewhere else. 

    Arcades aren't exactly booming but from what I can gather reading arcadeheroes.com earnings are up during the recession. Family Entertainment Centers tend to do better in the bad times because more people start holidaying within their own country. There's a pretty massive new arcade after opening in Weston Super Mare pier for instance. 500 machines in there. http://www.grandpier.co.uk/rides-attractions

    Main problem with arcade gaming at the moment in my opinion is the quality of the games. About 6 or 7 years ago Sega and Namco started pushing their development out to iffy Chinese developers or internal teams full of cheap graduates (presumably) so we've had a glut of bland racers and lightgun games. American developers like Raw Thrills are bringing out a lots of fairly substandard stuff. In Ireland I'm seeing a lot of crappy Korean and Chinese genre clones too.

    You'd miss the man versus machine dynamic. A lot of the current crop of games just give you one race then ask you to pump in more money regardless of how well you did. 

    If you want to play pinball the best bet is go to a show. There's one called Replay Expo in Blackpool in November. I'm pretty sure there are a couple of others in the UK every year. 

  12. "A lot of the current crop of games just give you one race then ask you to pump in more money regardless of how well you did. "

    Mm. I played the Mario Kart arcade game once, and was pretty impressed. I enjoyed the first race, managed to win, and looked forward to the next one.
    "Insert  £1 to play."

    What? But I won!
    "Insert credits to continue."

    Insert credits to go fuck yourself, more like.

  13. My eyes are cursed and they see the future.
    Through the mists of time I peer and, in mirrors, my flesh decays.
    I am terrified, but the worst harbinger of doom will ruin all of us.

    In the corners of the slums,
    In the crevices of the bars,
    Even in our homes,
    We will have monsters, breeding.

    Gay, smiling, “insert your coin”,
    With hypnotic flashes and easy grace,
    Come the children, come the men,
    Come the women, come and win.

    “Insert your coin”, “Insert your coin”,
    “Well done, please insert another”.
    And when your dole money is all spent:
    “You have achieved a high score – 450 coins”.

    And behind the reflection of your own face,
    It is the face of the predator, laughing, laughing, laughing.

  14. thingonaspring Says:

    you have to go a bit further afield these days…
    http://www.ianyanmag.com/2011/08/04/wide-angle-in-gyumri-a-soviet-arcade-remains-untouched/

    ok, not *really* related…

  15. @Sickboy
    "But won't the wider industry benefit from the trickle-down of technology being deployed in the US/Japanese arcade scenes? They still seem to be reasonably healthy."
    What US "arcade scene" are you talking about? I live in the USA and can assure you there is no such thing, and if there is, it is far from "reasonably healthy." The closest thing would be the kiddie-crap you get at Chuck-E-Cheese or the bar food at Dave-n-Busters, neither of which has enjoyed any "trickle down" of arcade technology since before the Dreamcast was new. 
    I had a player card at Dave and Busters and ended up giving it away to a kid to play Skee-Ball when I realized the only games that remotely interested me were Sega AM2 titles from the 1990s. Daytona USA and House of the Dead 2 are nice, but they're old and way behind what you can play on an iPhone for a dollar or two.

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